A test run of a random character I modeled for class about a year ago.
3d: toon run
|All rights reserved © 2007 Jainai Jeffries|
Medium: MayaA test run of a random character I modeled for class about a year ago.
Wednesday, August 13, 2008 | Posted by Jainai Jeffries | fydbac at 5:14 PM 0 comments
post-it: mecha fight!
|All rights reserved © 2008 Jainai Jeffries|
# Post-its: 200 somethingMedium: ballpoint pen | still digital camera
Programs: Pro tools | Final Cut Pro
A flipmation project created a couple of months ago. No storyboards or any type of planning: just went with the flow.
Posted by Jainai Jeffries | fydbac at 11:45 AM 0 comments
Labels: animation, flipmation, mecha, post-it
Round Robin pg. 54-59
Medium: photoshop cs
Project: Round Robin, a turn based comic activity at y! gallery.
Characters: Belong to the project, except for 2 [info will be provided later]
Pages: 6/6
Round Robin Pages: 54-59
Artist|Author: Jainai Jeffries
Wednesday, May 14, 2008 | Posted by Jainai Jeffries | fydbac at 8:44 PM 0 comments
Labels: comic, round robin, ygallery
bideo: chapter 2 - dormitory
Read:
Left <------Right01
- Should've made panel 1 and 2 into one panel showing a wider establishing shot of the room.
- Should've made panel 1 and 2 into one panel showing a wider establishing shot of the room.
02
- My biggest mistake: I geared this too much towards my UCSC peers. Who else but those living in Dorms would understand removing the card from the door meant you were allowing it to lock ?
-Really should've put in that establishing shot I mentioned. Did you understand that Dante was sitting at the his build in Bar [something definitely not permitted in real life of course]?
- My biggest mistake: I geared this too much towards my UCSC peers. Who else but those living in Dorms would understand removing the card from the door meant you were allowing it to lock ?
-Really should've put in that establishing shot I mentioned. Did you understand that Dante was sitting at the his build in Bar [something definitely not permitted in real life of course]?
- A wider view of the room in Panel 2 would've made the sequence a bit better.
-I still think the middle shot established their positions well, but, not everyone may recognized from where the camera is [the doorway].
- I just realized, I also geared this too much towards video gamers. But that was the point of the project. So never mind.
-I still think the middle shot established their positions well, but, not everyone may recognized from where the camera is [the doorway].
- I just realized, I also geared this too much towards video gamers. But that was the point of the project. So never mind.
- Again, establishing shot on the first page: it would've made the first panel more understandable i think.
- Maybe Id's hand on Dante's should should've been more obvious. Probably just looks like a blob. Or at least made a better gateway to his fourth panel shot.
Medium: blue pencil | pencil | photoshop cs
Project: Bideo, my last undergrad project (2006) - taking video game characters into real life situations [Video Game University, etc.]
Pages: 10/10
Languages: English, Japanese
Artist|Author|Translator: Jainai Jeffries
Rights: Characters belong to their given companies, story and artwork belong to myself.
Characters: Dante [Devil May Cry 3], Sephiroth [FF7], Id [xenogears], Auron[ff10], Lulu[ff10], Ivy[Soul Calibur], Dan[StreetFighter] - Cloud[ff7] Back of the head only.
-Following each post is my own post-commentary; faults I've found on my own.
Posted by Jainai Jeffries | fydbac at 1:27 PM 0 comments
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