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Medium: blue pencil (for sketching) | copic multiliner pens | photoshop
Credit: Layout (majority) | character design | ink (no pencil was involved)

This was a free project done through my final thesis year (2007-2008). The client wanted a sketchy, fairly dark look (think, 'walking dead' comic). The original layout came from them, but I changed a majority of it once I joined. First I did a series of character designs for them to approve, and then I did some layout sketches and re-ordering before being approved to go to final.

3d: toon run

|All rights reserved © 2007 Jainai Jeffries|

Medium: Maya

A test run of a random character I modeled for class about a year ago.

post-it: mecha fight!

|All rights reserved © 2008 Jainai Jeffries|


# Post-its: 200 something
Medium: ballpoint pen | still digital camera
Programs: Pro tools | Final Cut Pro

A flipmation project created a couple of months ago. No storyboards or any type of planning: just went with the flow.

Round Robin pg. 54-59

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|All rights reserved © 2007 Jainai Jeffries|


Medium: photoshop cs
Project: Round Robin, a turn based comic activity at y! gallery.
Characters: Belong to the project, except for 2 [info will be provided later]
Pages: 6/6
Round Robin Pages: 54-59
Artist|Author: Jainai Jeffries

bideo: chapter 2 - dormitory

Read:
Left <------Right01

- Should've made panel 1 and 2 into one panel showing a wider establishing shot of the room.

02

- My biggest mistake: I geared this too much towards my UCSC peers. Who else but those living in Dorms would understand removing the card from the door meant you were allowing it to lock ?
-Really should've put in that establishing shot I mentioned. Did you understand that Dante was sitting at the his build in Bar [something definitely not permitted in real life of course]?

03

- A wider view of the room in Panel 2 would've made the sequence a bit better.
-I still think the middle shot established their positions well, but, not everyone may recognized from where the camera is [the doorway].
- I just realized, I also geared this too much towards video gamers. But that was the point of the project. So never mind.

04

- Again, establishing shot on the first page: it would've made the first panel more understandable i think.
- Maybe Id's hand on Dante's should should've been more obvious. Probably just looks like a blob. Or at least made a better gateway to his fourth panel shot.

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07
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09
-Dante's hands look terrible in the first panel. Not horrible, but definitely terrible.

10

Medium: blue pencil | pencil | photoshop cs
Project: Bideo, my last undergrad project (2006) - taking video game characters into real life situations [Video Game University, etc.]
Pages: 10/10
Languages: English, Japanese
Artist|Author|Translator: Jainai Jeffries

Rights: Characters belong to their given companies, story and artwork belong to myself.
Characters: Dante [Devil May Cry 3], Sephiroth [FF7], Id [xenogears], Auron[ff10], Lulu[ff10], Ivy[Soul Calibur], Dan[StreetFighter] - Cloud[ff7] Back of the head only.

-Following each post is my own post-commentary; faults I've found on my own.